I was a PhD candidate in the department
of Computer Science at UMass Amherst.
I have a BA from Tufts University in
Clinical Psychology and Philosophy and a BS in
Computer Science and Math and an MS in Computer Science, both from
UMass Amherst. I finished my PhD in September of 2010.
My advisor is Shlomo Zilberstein in the Resource-Bounded
Reasoning Lab. My research interests include Artificial
Intelligence, Reasoning Under Uncertainty, Multiagent Systems, Decision
Theory, Game Theory, Machine Learning, Resource-Bounded Reasoning and
Operations Research.
I graduated in 2010 and am currently a post-doc at MIT working with Leslie Kaelbling.
You can find my new website here
I'm giving a tutorial on
Decision-Making in
Multiagent Settings at AAMAS-11 along with Prashant
Doshi, Zinovi Rabinovich and
Matthijs Spaan. For more information
look at the
website.
I am co-organizing the workshop on Decision Making in
Partially Observable, Uncertain Worlds:
Exploring Insights from Multiple Communities at IJCAI-11. We are interested
in papers
related to single and multiagent decision-making. For more info,
check out the
website.
There is an interview about
some of my recent work on learning in computer games over at
PhaseLeap.
I maintain
the
DEC-POMDP page which contains information about the
decentralized partially observable Markov decision process (DEC-POMDP)
model for describing multiagent decision making under uncertainty.
Also, for a little help using the XML-RPC API of the NEOS server, look here
For more information on the Decision-Theoretic Planning for Multi-Agent
Systems: New Directions and Opportunities tutorial Matthijs Spaan,
Shlomo Zilberstein and I gave at IJCAI-09
check out the
website.
While working at Microsoft Research over the summer, I developed a
reinforcement learning framework for the video game Civilization IV.
You can download it and be able to have the AI learn to improve its
play with different RL algorithms. Check it out at the MSR
website.